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Thread Statistics | Show CCP posts - 9 post(s) |

Blood Ghost
Occam's Razor Combine
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Posted - 2007.10.21 20:30:00 -
[1]
Gave up reading after the fourth page, I know whatÆs been said below has been mentioned before but I just wanted to add my voice to it.
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All I see is more reason to NOT bring a carrier to the front line.
If I can not use my stronger locking strength to take control of my fighters and order them all on one target I see no reason to move beyond the safety of POS gun range.
All the time spent on skills, training and ISK and I have to sit next to a POS? Doing anything else is to risk losing all the DPS you would be adding to the fleet along with a multi-billion ISK ship.
Support? Use logistic ships, cheaper and they donÆt paint a big red lag filled bullÆs-eye on the screen.
Not Impressed 
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Blood Ghost
Occam's Razor Combine
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Posted - 2007.10.21 21:22:00 -
[2]
Originally by: UPS Truck Go through with this and you might as well make carriers a POS module.
QFT: My corp mate said the same thing 
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Blood Ghost
Occam's Razor Combine
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Posted - 2007.10.22 12:10:00 -
[3]
Originally by: Manas
As a fulltime carrier pilot, I am glad to see CCP is doing something to prevent 0.0 sovereignity warfare being too capital ship and supercap dominated. It was decreasing the ship variety in 0.0 battles and locking out younger players. Even after this nerf, carriers and MoMs will still be built everywhere, and be just as important to alliances.
Aye theyÆll just be as important just a lot less fun. Instead of being frontline theyÆll just sit at a POS or safe spot for hours û hardly the fair pay off for all the ISK and skill time.
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Blood Ghost
Occam's Razor Combine
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Posted - 2007.10.22 12:35:00 -
[4]
Originally by: AlleyKat
The Thorax got it's drone bay reduced at the end of 2005, as fielding 8 ogres was too much for a crusier - motherships fielding 20 fighters is along the same lines.
A fighter at max fighter skill (rank 12 - 3 million sp) does a 100 dps. A mothership with 20 (needing carrier lvl 5 - again a rank 12 skill) would do a mere 2000 dps. Thats less then 2 blaster megathrons, hardly overpowered given the isk costs and skill time 
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Blood Ghost
Occam's Razor Combine
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Posted - 2007.10.22 22:11:00 -
[5]
Claiming Post 2000!
Why have capital ships been chosen to be changed? IÆd consider them to be the least important thing on mind when compared to lag, blobs and useless ships types (bombers anyone)?
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Blood Ghost
Occam's Razor Combine
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Posted - 2007.10.23 14:40:00 -
[6]
Originally by: Cyan Nuevo Why did my battleship get melted at the hands of a single carrier? Why, when our gang of 50 jumped in on their camp of 20, did we lose almost all of our ships when they jumped in 6 carriers?
Please just go work out the damage a carrier does yourself, it's not hard 
Dragonfly Example:
Damage per Fighter = 75, Rate of Fire 6.38. Damage Modifier = 4.25 Damage Per Second = 49.9608 X Fighter Skill Level.
ThatÆs a max of 100 DPS per fighter. Assuming the carrier pilots has completely maxed skills thatÆs 1500 DPS (average would be closer to 900). ThatÆs not even 2 battleships.
So they could tank youÆre a couple of your battleships? There multi-billion ISK ships?! Bring a Dreadnaught or 3-4 blaster Megathron and see how fast you melt them then.
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Blood Ghost
Occam's Razor Combine
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Posted - 2007.10.23 17:04:00 -
[7]
Originally by: Cyan Nuevo
Carriers, as they stand, do have significant firepower.
Meh I already gave you figures on carrier damage. Work them out yourself if you want....
Truth is any gank battleship would have melted that BS of yours if a carrier could.
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Blood Ghost
Occam's Razor Combine
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Posted - 2007.10.23 17:38:00 -
[8]
Originally by: Cadela Fria On SiSi After launching 5 fighters from their NYX (mothership), they were presented with:
17:14:18 Hint You don't have enough bandwidth to launch Firbolg. You need 0.0 Mbit/s but Firbolg requires 25.0 Mbit/s.
Speaks for itself.
You've got to be kidding me??? They wasted all that time implementing it? All this **** talk about listening before doing anything???
Hoping this is some sort of joke/rumour start 
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Blood Ghost
Occam's Razor Combine
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Posted - 2007.10.23 18:02:00 -
[9]
Expires: 11/4/2007 5:47:36 PM
As is stands I see no reason to extend my account time   
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Blood Ghost
Occam's Razor Combine
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Posted - 2007.10.23 22:19:00 -
[10]
Edited by: Blood Ghost on 23/10/2007 22:18:56
Originally by: Veng3ance Please just keep the frontline carrier alive!
13 Regular drones allowed, but only 5 fighters.
Role Bonus 50% to Drone hitpoints and damage (Not effecting fighters)
Please please please.
See the problem we have now is people donÆt want this nerf so much, there willing to accept any change which is somehow not as bad.
Well no thanks, carrierÆs damage is fine atm, any nerf and IÆm gone 
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Blood Ghost
Occam's Razor Combine
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Posted - 2007.10.23 22:22:00 -
[11]
Originally by: Veng3ance
Originally by: Cadela Fria
Originally by: Veng3ance Please just keep the frontline carrier alive!
13 Regular drones allowed, but only 5 fighters.
Role Bonus 50% to Drone hitpoints and damage (Not effecting fighters)
Please please please.
...The hell??? Not good enough!
Oh comon! We need to compromise. You know they aren't giving us those fighters back.
No compromise here. Theres nothing wrong with the slightly then higher DPS of a carrier. Triage module needs looking into though, a buff to get people to use it more maybe.
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Blood Ghost
Occam's Razor Combine
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Posted - 2007.10.23 23:03:00 -
[12]
Edited by: Blood Ghost on 23/10/2007 23:03:16 Easily ninjas post 3000 <.<
Edit: Drat....
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Blood Ghost
Occam's Razor Combine
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Posted - 2007.10.23 23:39:00 -
[13]
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